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Setting the table…

Play FreeCell Online

The thinking player's solitaire — every card face up from the deal, nearly every game winnable.

All 52 cards are visible from the start, so nothing is left to luck. Use the four free cells to untangle the columns, plan your supermoves, and build the foundations from Ace to King by suit. Better than 99.99% of deals can be solved — which means every loss is really an invitation to undo, rethink, and beat it.

How to Play FreeCell

  1. 1All 52 cards are dealt face-up into 8 columns
  2. 2Four free cells can each hold one card temporarily
  3. 3Build foundations up by suit from Ace to King
  4. 4Build tableau columns down in alternating colors
  5. 5Any card can be placed in an empty free cell
  6. 6Any card can be placed on an empty tableau column
  7. 7Move multiple cards if enough free cells and empty columns exist
  8. 8Win by moving all 52 cards to the four foundations

FreeCell — the thinking player's solitaire

FreeCell is the solitaire you win with your head, not the shuffle. Every one of the 52 cards is dealt face up, so the whole puzzle sits in front of you from the first move. When a deal goes wrong, it is almost never bad luck — virtually every FreeCell deal can be won, which is exactly what makes losing one sting and solving one satisfy.

The game became a household name when Microsoft shipped it with Windows 95, and its famous fairness was proven on those original 32,000 numbered deals: only one, deal #11982, is unsolvable. Across the wider game, well over 99.99% of random deals have a winning line waiting to be found.

The layout is simple. A standard deck is dealt into eight tableau columns — four of seven cards, four of six. Four free cells hold one card each as temporary parking, and the goal is to build all four suits up from Ace to King on the foundations. The key mechanic is the supermove: you can shift a whole ordered stack at once when enough free cells and empty columns exist, following the formula (empty cells + 1) x 2 to the power of empty columns.

Because skill is the whole game, FreeCell rewards a routine in a way luck-driven solitaires cannot. Players who open with a full board scan — locating all four Aces, spotting the buried Twos, counting how many moves each free cell placement really costs — win dramatically more than players who start clicking. A useful discipline: treat every free cell as a loan against your future mobility, since a full set of cells cuts your largest possible supermove from five cards to one. The solvability page on this site goes deeper into the math of why nearly every deal can be beaten and exactly how far a supermove can stretch.

Losing rarely closes the book, either. Since almost every deal has a solution, a stuck position is an argument for the undo button rather than the new-deal button. Many regulars replay a failed board until it cracks — a habit that is pointless in Klondike, where the deal may simply be dead, but perfectly rational here. That is also why FreeCell suits daily play so well: the same board that beat you this morning is still beatable at lunch.

This version gives you unlimited undo, supermoves, timing and move stats — plus complete rule guides to Baker's Game and Eight Off, the two classic relatives FreeCell grew out of. Baker's Game builds tableau sequences by suit instead of alternating colors, which makes it noticeably stricter, while Eight Off hands you eight cells and same-suit building — the 1920s ancestor FreeCell was derived from. Nothing to install, no account, and your streaks live in your own browser.

Solvable deals

99.999%

Analysis of the first million numbered deals found only a handful with no winning line.

The famous exception

#11982

The one unsolvable deal among Microsoft's original 32,000 — proven dead by exhaustive search.

Largest supermove

20 cards

Four empty cells and two empty columns: (4 + 1) × 2² = 20 cards moved in one motion.

Why nearly every deal is winnable

With no face-down cards and no stock, FreeCell has no hidden information — a deal is only unwinnable if the cards are tangled so badly that no legal sequence exists at all, and random shuffles almost never produce that. The solvability page walks through the numbers and the story of deal #11982.

  • Just 1 of the original 32,000 Microsoft deals is unsolvable.
  • Roughly 8 in a million random deals have no solution.
  • Expert players sustain win rates above 99% — losses are mistakes, not shuffles.

The supermove, in one formula

You technically move one card at a time, but empty cells and columns let the game relocate an ordered run in a single gesture. Capacity is (empty free cells + 1), doubled for each empty column — and halved when the run lands on an empty column, since that column no longer helps carry it.

  • All 4 cells free, no empty columns: 5 cards.
  • All 4 cells free, one empty column: 10 cards.
  • Two cells free, one empty column: 6 cards.

Baker's Game and Eight Off, explained

FreeCell's two closest relatives each get a full rules-and-strategy guide on this site. Baker's Game keeps the four-cell layout but builds tableau runs by suit, cutting your stacking options sharply. Eight Off compensates for same-suit building with eight cells — four of them dealt full at the start.

From PLATO terminal to Windows icon

Paul Alfille programmed the first computer FreeCell on the PLATO education system in 1978, adapting an older eight-cell game. Microsoft bundled it with Windows 95 alongside 32,000 numbered deals, and the shared deal numbers turned a quiet puzzle into a worldwide collective project — including the hunt that condemned #11982.

Frequently Asked Questions

What is FreeCell?
FreeCell deals the entire 52-card deck face up into eight columns, so the whole puzzle sits in view before your first move. Four open cells each hold a single card while you untangle the columns and build every suit from Ace to King.
Are all FreeCell games winnable?
Almost. Of Microsoft's original 32,000 numbered deals, only #11982 has no solution, and analysis of the first million deals found just a handful of dead ones. When you lose at FreeCell, it was nearly always a fixable mistake rather than the shuffle.
What is a supermove?
A supermove shifts an ordered stack in one motion instead of card by card. Capacity is (empty free cells + 1), doubled once for each empty column — two open cells and one empty column let you carry six cards at a time.
What are good FreeCell strategies?
Empty a column early — it is worth more than any free cell. Send Aces and Twos up immediately, dig out buried low cards before they become foundation bottlenecks, and treat the free cells as a short-term loan you must repay, not permanent parking.
How is FreeCell different from Klondike?
Klondike hides most of the deck face down and cycles a stock pile; FreeCell hides nothing and has no stock at all. That trade swaps luck for logic — a Klondike loss might be the deal, but a FreeCell loss is on you.
Is this game free to play?
Every deal here is free — nothing to download, no account to make, and your streaks and stats persist in your own browser. The site also includes free full guides to the Baker's Game and Eight Off variants.